They have the damage and fire rate of Dual Cannons, not DHCs, to be clear. Dual Beam Banks I kind of get. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. ; Kinetic damage is dealt by deployed. Dual Beam Banks are directed energy starship weapons dealing damage to a single target (2 targets while Beams: Fire at Will is active) within a 90° base targeting arc. 42 -. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Phaser Wide Angle Dual Heavy Beam Bank; Disruptor Wide Angle Dual Heavy Beam Bank; Traits. 42 -. Plan your character's skill for Star Trek Online before doing them in the game. Dual Beam Banks: This build uses a Wide Angle Dual Heavy Beam Bank and 4 Spiral WaveDBBs, the Advanced Isolytic Plasma Dual Beam Bank, Terran Taskforce, Trilithium Omni, Cutting Beam, and a Targeting-Linked Omni. 42 -. They aren't beams, so fire at will to keep them all firing at non-targeted ships isn't an option. They can only be. Altamid Plasma Cannon; Altamid Plasma Dual Beam Bank; Altamid Plasma Dual Cannons; Altamid Plasma Dual Heavy Cannons;. g. 44 of an array, and turrets at 0. Into the Fray; Version 6. Additionally the weapon pack will have a chance to drop an Omni-Directional Diffusive Tetryon Beam Array or Wide-Arc Diffusive Tetryon Dual Heavy Cannons. 4. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Dual Heavy Cannons have the same firing arc (45°) and DPS as Dual Cannons, but have a slower firing rate, do more damage per individual volley and have an innate +10% critical severity bonus. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. 4. They have a 2. Altamid Plasma Cannon; Altamid Plasma Dual Beam Bank; Altamid Plasma Dual Cannons; Altamid Plasma Dual Heavy Cannons;. Refracting Tetryon Dual Cannons are a Tetryon-based directed energy damage weapon available for starships. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. They can only be. Advanced Thoron Infused Polaron Dual Heavy Cannons. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. The Gamma Task Force reputation at tier 6 has the Advanced Inhibiting Phaser Turret, which I would use at the back alongside the Ordnance Accelerator console from that rep. DeadQthulhu • 8 yr. Altamid Plasma Cannon; Altamid Plasma Dual Beam Bank; Altamid Plasma Dual Cannons; Altamid Plasma Dual Heavy Cannons;. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. quad cannons is useful but, the ship i use up to level 30 does not support that and tier 6 ships suffers from fewer weapons until level 30. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. They have a 2. 42 -. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Then Beam Arrays, Cannons, Dual Beam Banks, Dual (Heavy) Cannons. Protostar Phaser Dual Cannons are a Phaser-based directed energy damage weapon available for starships. Furthermore, because DHC's fire fewer shots at a higher damage, this means there are fewer shots going downrange, which means fewer opportunities for things to. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Note: Only one. this still requires good piloting. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Sensor-Linked Phaser Dual Heavy Cannons (Lockbox/Exchange) OR; Sensor-Linked Phaser Dual Cannons (Lockbox/Exchange) OR; Phaser Dual Heavy Cannons [PEN] (Discount, Crafted via RnD) Quantum Phase Dual Heavy Cannon (Discount, Episode “Sunrise”) Aft: Trilithium Omni Beam (Episode Reward “Beyond the Nexus”, use on a Miracle Worker Ship) OR Destabilizing Tetryon Dual Cannons are a Tetryon-based directed energy damage weapon available for starships. ). You could use a Phaser Wide Angle Dual Heavy Beam Bank instead, but that means fewer activations of ETM. Usually people say go with one weapon type and avoid mixing and matching. The Original Constitution Class default TOS load-out had six Phases Emitter each emitter would be roughly the same as Dual Beam Bank in Star Trek Online, with an additional two forward facing torpedo’s launchers located in the saucer section. Altamid Plasma Cannon; Altamid Plasma Dual Beam Bank; Altamid Plasma Dual Cannons; Altamid Plasma Dual Heavy Cannons;. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Altamid Plasma Cannon; Altamid Plasma Dual Beam Bank; Altamid Plasma Dual Cannons; Altamid Plasma Dual Heavy Cannons;. I'm also dismayed by the lack of 360 degree options outside of turrets. It really depends on how well you can handle the STO piloting. They could really go bonkers and other synergies like beam array stacking for a damage boost or torp stacking for less shield hardness. Altamid Plasma Cannon; Altamid Plasma Dual Beam Bank; Altamid Plasma Dual Cannons; Altamid Plasma Dual Heavy Cannons;. This lets the turrets help your fore dps. Additionally, I've continued to elect not to run the Discovery Phaser Wide Angle Dual Heavy Beam Bank. Into the Fray; Version 6. 4 DPS, dual heavy at 230. - All the beam weapons for the broadside firing :) For the more manuverable types - cannons or dual cannons are better because you have more chance of firing forward :) #7. They can only. They can only be mounted in. . Pick a damage type (phaser, disruptor, polaron, etc. In an environment like ISA I found that single cannons often parse roughly the same as dual cannons do. Dual Beam Banks are. Inhibiting Polaron Dual Cannons are a Polaron-based directed energy damage weapon available for starships. OK so I'm really starting to get into this game on my romulan character. Chronoplasma Dual Cannons are a Plasma-based directed energy damage weapon available for starships. They can only. - All the beam weapons for the broadside firing :) For the more manuverable types - cannons or dual cannons are better because you have more chance of firing forward :) #7. They can only. Altamid Plasma Cannon; Altamid Plasma Dual Beam Bank; Altamid Plasma Dual Cannons; Altamid Plasma Dual Heavy Cannons;. (it's worth noting that dual heavy cannons are much, much better than dual cannons; the only advantage to dual cannons over DHCs is slightly better proc activation chance, but that's irrelevant ever since they nerfed procs to activate per cycle instead of. They can only be. Into the Fray; Version 6. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. 4. They can only. 42 -. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. You can usually mix one torp in with energy weapons and still have it work out ok, but you want your energy weapons to be generally of the same type. Phaser Wide Angle Dual Heavy Beam Bank; Disruptor Wide Angle Dual Heavy Beam Bank; Traits. Into the Fray; Version 6. 4. J4ckC00p3r USS Odyssey • 1 yr. They can only be mounted in. 4. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Polaron is fine if that's what you want, phaser and disruptor are also good if you want to switch. the ships that. They can only be. Andorian Phaser Dual Heavy Cannons are a Phaser-based directed energy damage weapon available for starships. The 360's and PDS make it a little easier to track and take on the shuttles/fighters you encounter and the DBB/DHC for the bigger stuff you can't avoid and have to. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Cannons, Dual Beam Banks, Dual Cannons, and Dual Heavy Cannons can not be mounted in aft (rear facing) weapon slots. Phased Tetryon Dual Cannons are a Tetryon-based directed energy damage weapon available for starships. Phasic Harmonic Dual Cannons are a Phaser-based directed energy damage weapon available for starships. Phaser Wide Angle Dual Heavy Beam Bank; Disruptor Wide Angle Dual Heavy Beam Bank; Traits. Altamid Plasma Cannon; Altamid Plasma Dual Beam Bank; Altamid Plasma Dual Cannons; Altamid Plasma Dual Heavy Cannons;. Single Cannons have a better firing arc 180° and fire faster but do less dps per shot. Altamid Plasma Cannon; Altamid Plasma Dual Beam Bank; Altamid Plasma Dual Cannons; Altamid Plasma Dual Heavy Cannons;. 42 -. this is talking from a person that does over 70k DPS in ISA and is ranked in. Phaser Wide Angle Dual Heavy Beam Bank; Disruptor Wide Angle Dual Heavy Beam Bank; Traits. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. The 22. Phaser Wide Angle Dual Heavy Beam Bank; Disruptor Wide Angle Dual Heavy Beam Bank; Traits. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Spiral Wave Disruptor Dual Cannons are a Disruptor-based directed energy damage weapon available for starships. 42 -. I think DHCs will generally be better but there might be situations where DCs are though it'll probably be marginal. So if DPS is the same but DHC's are more power hungry, then DHC's should in fact do less damage than regular dual cannons. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. they still do less than Cannons, but if you don't have Commander Tac for CSV3, then they are a solid choice. They can only. There are many better Experimental Weapons than the Ion Stream Projector. they're designed to. Being saddled with turrets is a disadvantage, but it's one that dual/heavy cannon endure well. They will come as Level-less on the ship, but may be upgraded if the player is above level 60, at which point they may be upgraded. Diffusive Tetryon Dual Cannons are a Tetryon-based directed energy damage weapon available for starships. Only one Wide Arc Heavy Cannon can be equipped at a time. Once you get more aft slots, put either a torp launcher or a mine launcher in addition to your beam array. Yet you have cannons that have an overlap between all three types, but with only two niches they fill, which. They can only be. Plan your character's skill for Star Trek Online before doing them in the game. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. They probably were not necessary, but they are somewhat useful on very specific cruisers, or some escorts. They can only be. Cannons have a higher ceiling for damage than beams but piloting is more difficult. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Phaser Wide Angle Dual Heavy Beam Bank; Disruptor Wide Angle Dual Heavy Beam Bank; Traits. For example, combining DHCs with a single Dual Beam Bank allows you to benefit both from the Beam Overload and Cannon Rapid Fire at the same time. There are three major damage categories in Star Trek Online: . Its cannons are firing from multiple distinct hardpoints on its hull. They can only be mounted in. Focusing-Linked Phaser Dual Cannons are a Phaser-based directed energy damage weapon available for starships. The calc is that cannon and dual cannons are on the same CD 2 sec while heavy is on 3 sec so to sustain shots it is 2 cannons or 3 heavy for sustained rate of fire. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Integrity-Linked Phaser Dual Cannons are a Phaser-based directed energy damage weapon available for starships. Phaser Wide Angle Dual Heavy Beam Bank; Disruptor Wide Angle Dual Heavy Beam Bank; Traits. I sit corrected. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. normal cruisers can not mount dual cannons, wether normal or heavy. Cannons, all though it is easier to sustain damage with beams (particularly dual heavy cannons have very narrow firing arc). Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. They can only be mounted in. They probably were not necessary, but they are somewhat useful on very specific cruisers, or some escorts. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Phaser Wide Angle Dual Heavy Beam Bank; Disruptor Wide Angle Dual Heavy Beam Bank; Traits. Likewise, the Sensor-Linked Dual Heavy Cannon could easily be just a Crafted Dual Heavy Cannon. Phaser Wide Angle Dual Heavy Beam Bank; Disruptor Wide Angle Dual Heavy Beam Bank; Traits. This buff provides a boost to directed energy weapon damage, critical hit chance and critical severity for a short time. Refit) are a Phaser-based directed energy damage weapon available for starships. Into the Fray; Version 6. Dual Cannons. Frankly the biggest mistake Cryptic ever made balance wise was creating omni beam arrays at all. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. 4. Turrets fire multiple pulses of energy at targets in a 360 degree firing arc at the cost of base damage (100 vs 288 on a dual heavy cannon). They can only be. 42 -. Dual Beam Banks are directed energy starship weapons dealing damage to a single target (2 targets while Beams: Fire at Will is active) within a 90° base targeting arc. Altamid Plasma Cannon; Altamid Plasma Dual Beam Bank; Altamid Plasma Dual Cannons; Altamid Plasma Dual Heavy Cannons;. sry but even on a escort you gonna use beams cause FAW is too good to pass up. The console layout is also a bit more flexible with two science console slots instead of only one, even though it gives up an engineering slot. Same holds true for cannons - my damage output with cannons is significantly lower than beams or beam Banks. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. 2. 42 -. Only one Wide Arc Heavy Cannon can be equipped at a time. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. If you have separate weapon types, then you are forced to use lesser rank attacks. Ferenginar Plasma Dual Cannons are a Plasma-based directed energy damage weapon available for starships. They can. Especially if you can run Mixed Armaments Synergy or Surgical Strikes (even better if you can run both). They can only be. 8 shots/second. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. O. In particular, the more forward weapons the better, especially for Dual Beam Banks or Cannons (5 > 4 > 3) Elachi Dual Crescent Cannons are a Disruptor-based directed energy damage weapon available for starships. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Each type has a purpose and works best for specific builds. 4. They can. Cannons though. Omni-beams and Wide Arc weapons trade a mod ([mod]) for extra firing arc without sacrificing base damage ([Arc]). They. Corrosive Plasma Dual Cannons are a Plasma-based directed energy damage weapon available for starships. I think DHCs will generally be better but there might. 0. If you are looking for variety, consider Dual Beam Banks in the front with a crafted omni array, mission array, and borg rep kinetic omni(if needed) in the rear.